#include "globalsManager.h"

globalsManager* GM()
{
	return globalsManager::instance();
}
globalsManager::globalsManager()
{
    WIDTH = 1024;
    HEIGHT = 768;
    particleTotal = 0;
    //PATH = "C:\\Users\\Brian\\Documents\\Visual Studio 2008\\Projects\\GLProgram\\";
	PATH = "";
}
globalsManager* globalsManager::pinstance = 0;// initialize pointer

globalsManager* globalsManager::instance()
{
	if (!pinstance)
	{
		pinstance = new globalsManager; // create sole instance
	}
	return pinstance; // address of sole instance
}

globalsManager::~globalsManager()
{
}
